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Index: I

identifiers
in assignment operations: 5.2. The Assignment Operator
case-sensitivity issues for: 14.6. Case Sensitivity
converting strings to: 4.6.10. Executing Code in a String with eval
20.5. Alphabetical Language Reference
creating instance names: 13.3.3. Instance Names
rules for composing: 14.5. Identifiers
if-else if-else statement: 6.3. The ActionScript Statements
simulating switch statements: 7.4. Simulating the switch Statement
if-else statement: 7.2.1. The Conditional Operator
If Frame Is Loaded Action: 6.3.10. The ifFrameLoaded Statement
if keyword in calculation scripts: 1.3.7. Building the Quiz End
if statement: 7.1. The if Statement
substatements in: 7.1. The if Statement
ifFrameLoaded statement: 6.3. The ActionScript Statements
6.3.10. The ifFrameLoaded Statement
ignoreWhite property (XML class): 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
implements keyword (potential reserved word): 14.4. Reserved Words
implicit datatype conversion: 3.4.1. Automatic Type Conversion
implicit vs. explicit variable declaration: 2.1.1. Automatic Variable Creation
Import From File operation: 16.7.1. Import From File (Author-Time Import)
import keyword (potential reserved word): 14.4. Reserved Words
importing code
using #include directive: 16.7.2. #include (Compile-Time Import)
using shared libraries: 16.7.3. Shared Library (Runtime Import)
#include directive: 16.7.2. #include (Compile-Time Import)
20.5. Alphabetical Language Reference
semicolons not allowed: 14.2. Statement Terminators (Semicolons)
increment (++) operator: 5.3.2. Increment
in do-while loops: 8.3. The do-while Loop
index variables in loops: 8.1. The while Loop
8.4.1. Multiple Iterators in for Loops
indexes, character (see character indexes)
indexOf() (String class): 4.6.5.3. The indexOf( ) function
20.5. Alphabetical Language Reference
substring() and: 4.6.7. Combining String Examination with Substring Extraction
inequality () operator (Flash 4): 5.4.4. The Inequality Operator
inequality (ne) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
inequality operator (Flash 4): 5.4.4. The Inequality Operator
infinite loops: 8.1. The while Loop
8.2. Loop Terminology
avoiding: 8.6.3. Maximum Number of Iterations
infinite recursion, preventing: 9.9. Recursive Functions
Infinity global property: 4.3.3.3. Infinity and negative infinity: Infinity and -Infinity
4.3.3.3. Infinity and negative infinity: Infinity and -Infinity
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
(see also NEGATIVE_INFINITY property)
isFinite() and: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
inherited properties: 12.5.3. Object Property Inheritance
creating with prototype property: 12.5.3.1. Creating inherited properties with the prototype property
Object.constructor property and: 12.5.3.3. The constructor property
Object.__proto__ property and: 12.5.3.4. The _ _ proto_ _ property
overriding: 12.5.3.2. Overriding inherited properties
polymorphism and: 12.5.4.2. Polymorphism
superclasses and subclasses: 12.5.4. Superclasses and Subclasses
using Object class to generate global variables/methods: 12.5.4.4. The end of the inheritance chain
initialization, loop: 8.1. The while Loop
8.2. Loop Terminology
initializing variables: 1.3.4. Initializing the Quiz
Smart Clips as alternative to: 16.8. Packaging Components as Smart Clips
INSERT property (Key object): 20.5. Alphabetical Language Reference
Insert Target Path tool: 13.5.5. Authoring Instance References with Insert Target Path
insertBefore() (XML class): 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
insertion point
retrieving index of: 20.5. Alphabetical Language Reference
setting in text: 20.5. Alphabetical Language Reference
instance methods, Java vs. ActionScript property equivalencies for: 12.5.4.5. Comparing Java terminology
instance variables, Java vs. ActionScript property equivalencies for: 12.5.4.5. Comparing Java terminology
instanceof keyword (potential reserved word): 14.4. Reserved Words
instances, movie clip (see movie clips, instances)
instances of object classes: 12. Objects and Classes
creating: 12.2. Instantiating Objects
12.5.2.1. Creating members of a class
dynamically assigning property values to: 12.5.2.2. Assigning custom properties to the objects of a class
int() global function: 20.5. Alphabetical Language Reference
Math.floor() and: 20.5. Alphabetical Language Reference
parseInt() and: 20.5. Alphabetical Language Reference
int keyword (potential reserved word): 14.4. Reserved Words
integer literals: 4.3.1. Integer Literals
integers: 4.2. Integers and Floating-Point Numbers
extracting from strings: 20.5. Alphabetical Language Reference
interface keyword (potential reserved word): 14.4. Reserved Words
internal functions: 9. Functions
9.10. Internal Functions
9.10.1. Internal Function Availability
(see also built-in functions)
availability of: 9.10.1. Internal Function Availability
internal layer stacks: 13.4.1. The Internal Layer Stack
interpreter, ActionScript (see ActionScript, interpreter)
invocation, function: 9.1. Creating Functions
irrational numbers: 4.3.3.4. Irrational numbers
20.5. Alphabetical Language Reference
isDown() (Key object): 20.5. Alphabetical Language Reference
isFinite() global function: 20.5. Alphabetical Language Reference
isNaN() global function: 4.3.3.1. Not-a-Number: NaN
20.5. Alphabetical Language Reference
ISO-8859-1 (Latin 1) character set: 4.5.1. Character Encoding
ISO-8859 character sets: 4.5.1. Character Encoding
isToggled() (Key object): 20.5. Alphabetical Language Reference
italic text (HTML support in text fields): 18.5.2. <I> (Italics)
iteration in loops: 1.2.3.2. Repeating tasks using loops
8.2. Loop Terminology
iterators in loops: 8.1. The while Loop
8.4.1. Multiple Iterators in for Loops


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