By manipulating strings we can program anything from a user-input validator to a word-scramble game. With a little ingenuity, we can make neat visual text effects and other fun stuff.
We can manipulate strings with both operators and built-in functions. String operators can join multiple strings together or compare the characters of two strings. Built-in functions can examine a string's properties and contents, extract a portion of a string, check a character's code point, create a character from a code point, change the case of the characters in a string, and even turn a string into a variable or property name.
Joining strings together (creating a new string from two or more strings) is called concatenation. As seen earlier, we can concatenate two strings with the plus operator (+), like this:
"Macromedia" + "Flash"
That line of code yields the single string value "MacromediaFlash". Oops! We forgot to put a space between the words. To add the space, we can insert it within the quotes that define one of the strings, such as:
"Macromedia " + "Flash" // Yields "Macromedia Flash"
But that's not always practical. In most cases we don't want to add a space to a company or a product name. So instead, we join three strings together, the middle one of which is simply an empty space:
"Macromedia" + " " + "Flash" // Also yields "Macromedia Flash"
Note that the space character is not the same as the empty string we saw earlier because the empty string has no characters between the quotes.
We can also concatenate variables that contain string data. Consider the following code:
var company = "Macromedia"; var product = "Flash"; // Set the variable sectionTitle to "Macromedia Flash" var sectionTitle = company + " " + product;
In lines 1 and 2, we store string values in variables. Then, we join those values together with a space. Two of our string values are contained in variables, one (the space) is a string literal. Not a problem. Happens all the time.
Occasionally, we'll want to append characters onto an existing string. For example, we could change the tone of a welcome message like this:
var greeting = "Hello"; // Our welcome message greeting = greeting + "?"; // Our quizzical welcome message: "Hello?"
The preceding code gets the job done, but notice that we have to refer to greeting twice in line 2. To be more efficient, we can use the += operator, which appends the string on its right to the string variable on the left:
var greeting = "Hello"; // Our welcome message greeting += "?"; // Our quizzical welcome message: "Hello?"
WARNING
The Flash 4 string concatenation operator (&) performs a different operation (bitwise AND) in Flash 5. If exporting a Flash 4 .swf, you must use the add operator to concatenate strings. Note that add is supported only for backward compatibility; the + operator is preferred in Flash 5.
The concat( ) function appends characters to a string, like +=. Because concat( ) is a function, it uses the dot operator, like this:
var product = "Macromedia".concat(" Flash"); var sentence = "How are you"; var question = sentence.concat("?")
Take heed though -- unlike +=, the concat( ) function does not alter the string that it is applied to; it merely returns the concatenated string value. In order to make use of that value, we must assign it to a variable or other data container. Study the following code closely so you'll understand the difference between += and concat( ) :
var greeting = "Hello"; greeting.concat("?"); trace(greeting); // Displays "Hello"; greeting was unaffected by concat finalGreeting = greeting.concat("?"); trace(finalGreeting); // Displays "Hello?"
The concat( ) function also accepts multiple arguments (that is, it can combine multiple comma-separated strings into one string):
firstName = "Karsten"; // Sets finalGreeting to "Hello Karsten?" finalGreeting = greeting.concat(" ", firstName, "?");
which is the same as:
finalGreeting = greeting; finalGreeting += " " + firstName + "?";
To check whether two strings are the same, we use the equality (==) and inequality (!=) operators. We often compare strings when executing code based on a condition. For example, if a user enters a password, we need to compare his input string with the actual password. The result of our comparison governs the behavior of our code.
The equality operator takes two operands -- one on its left and one on its right. The operands may be string literals or any variable, array element, object property, or expression that can be converted to a string:
"hello" == "goodbye" // Compare two string literals userGuess == "fat-cheeks" // Compare a variable with a string userGuess == password // Compare two variables
If the operand on the right has the exact same characters in the exact same order as the operand on the left, the two strings are considered equal and the result is the Boolean value true. However, upper- and lowercase letters have different code points in a character set, so they are not considered equal. The following comparisons all evaluate to false:
"olive-orange" == "olive orange" // Not equal "nighttime" == "night time" // Not equal "Day 1" == "day 1" // Not equal
Because string comparisons result in the Boolean value true or false, we can use them as test expressions within conditional statements and loops, like this:
if (userGuess == password) { gotoAndStop("classifiedContent"); }
If the expression (userGuess == password) is true, then the gotoAndStop("classifiedContent"); statement will be executed. If the expression is false, the gotoAndStop("classifiedContent"); statement will be skipped.
We'll learn more about Boolean values later in this chapter. And we'll learn about conditional statements in Chapter 7, "Conditionals".
To check whether two strings are not equal, we use the inequality operator, which yields a result opposite to the equality operator. For example, the following expressions represent the values false and true, respectively:
"Jane" != "Jane" // false because the two strings are equal "Jane" != "Biz" // true because the strings are different
Here we use the inequality operator to take some action only if two strings are not equal:
if (userGender != "boy") { // Girls-only code goes here... }
TIP
If exporting a Flash 4 .swf, you must use the older eq and ne operators for string equality and inequality comparisons. Although eq and ne are supported for backward compatibility, the == and != operators are preferred in Flash 5.
We can also compare two strings on a character-order basis. We saw earlier that each character has a numeric code point assigned to it and that those code points are ordered numerically in a character set. We can check which character comes first in the order using the comparison operators: greater than (>), greater than or equal to (>=), less than (<), and less than or equal to (<=). All of the comparison operators compare two operands:
"a" < "b" "2" > "&" "r" <= "R" "$" >= "@"
Much like equality and inequality expressions, comparison expressions yield a Boolean value, true or false, depending on the relationship of the operands. Each operand can be anything that yields a string value.
Since the characters `A' to `Z' and `a' to `z' are grouped in alphabetic sequence in the Latin 1 character set, we frequently use character-order comparisons to determine which of two letters comes first alphabetically. Note, however, that any uppercase letter comes before all lowercase letters in the Latin 1 character set. If we forget this, we're in for some surprising results:
"Z" < "a" // Evaluates to true "z" < "a" // Evaluates to false "Cow" < "bird" // Evaluates to true
Here's a closer look at each comparison operator; in the following descriptions, the comparison character is defined as the first nonidentical character found in the two operands:
Yields true if the comparison character of the left operand appears later in the Latin 1 or Shift-JIS character order than the comparison character of the right operand. If the two operands are completely identical, > returns false:
"b" > "a" // true "a" > "b" // false "ab" > "ac" // false (the second character is the comparison character) "abc" > "abc" // false (the strings are identical) "ab" > "a" // true (b is the comparison character) "A" > "a" // false ("A" comes before "a" in the character order)
Yields true if the comparison character of the left operand appears later in the character order than the comparison character of the right operand or if the two operands are completely identical:
"b" >= "a" // true "b" >= "b" // true "b" >= "c" // false "A" >= "a" // false ("A" and "a" occupy different code points)
Yields true if the comparison character of the left operand appears earlier in the Latin 1 or Shift-JIS character order than the comparison character of the right operand. If the two operands are completely identical, < returns false:
"a" < "b" // true "b" < "a" // false "az" < "aa" // false (the second character is the comparison character)
Yields true if the comparison character of the left operand appears earlier in the character order than the comparison character of the right operand or if the two operands are completely identical:
"a" <= "b" // true "a" <= "a" // true "z" <= "a" // false
To determine which of two nonalphabetic characters comes first in the Latin 1 character order, consult Appendix B, "Latin 1 Character Repertoire and Keycodes".
The following example checks whether a character is a letter from the Latin alphabet (as opposed to a number, punctuation mark, or other symbol):
var theChar = "w"; if ((theChar >= "A" && theChar <= "Z") || (theChar >= "a" && theChar <= "z")) { trace("The character is in the Latin alphabet."); }
Notice how the logical OR operator (||) lets us check two conditions at once. We'll study OR in Chapter 5, "Operators".
TIP
If exporting a Flash 4 .swf, you must use the older gt, ge, lt, and le string comparison operators. Although the older operators are supported for backward compatibility, the >, >=, <, and <= operators are the preferred equivalents in Flash 5.
With the exception of the concat( ) function, every tool we've used so far with strings has been an operator. Now we'll see how to use built-in functions and properties to perform more advanced string manipulation.
To execute a built-in function on a string, we must perform a function call, which takes the form:
string.functionName(arguments)
For example, here we execute the charAt( ) function on myString:
myString.charAt(2)
String functions return data that relates in some way to the original string. We assign these return values to variables or object properties for future use, such as:
thirdCharacter = myString.charAt(2);
Many of the string functions make use of a character's index -- its numeric position relative to the string's first character, starting at 0, not 1. The first character is numbered 0, the second is numbered 1, the third is numbered 2, and so on. For example, in the string "red", the r is at index 0, the e is at index 1, and the d is at index 2.
Using character indexes we identify portions of a string. We may, for example, instruct the interpreter to "Get the characters from index 3 to index 7," or we may ask it, "What character is at index 5?"
We can inspect and search within strings using the built-in length property or the charAt( ), indexOf( ), and lastIndexOf( ) functions.
The length property tells us how many characters are in a string. Because it is a property, not a function, we don't use parentheses or arguments when referring to it. Here we see the length of several strings:
"Flash".length // length is 5 "skip intro".length // length is 10 (the space is a character, and // every character counts) "".length // The empty string contains 0 characters var axiom = "all that glisters will one day be obsolete"; axiom.length // 42
Because character indexes start at (i.e., are zero-relative), the index of the last character is always equal to the length of the string minus one.
A string's length property can be read but not set. We can't make a string longer like this:
axiom.length = 100; // Nice try, but it ain't gonna work
TIP
If exporting a Flash 4 .swf, you must use the older length( ) function as shown next. The length( ) function is supported for backward compatibility, but the length property is preferred in Flash 5.
Here we use the Flash 4 length( ) function to display the number of characters in the word "obsolete":
trace (length("obsolete")); // Displays: 8
We can determine the character at any index position of a string using the charAt( ) function, which takes the form:
string.charAt(index)
where string may be any literal string value or an identifier that contains a string; an index is an integer or an expression that resolves to an integer that indicates the position of the character we want to retrieve. The value of index should be between and string.length - 1. If index does not fall in that range, the empty string is returned. Here are some examples:
"It is 10:34 pm".charAt(1) // Returns "t", the second character var country = "Canada"; country.charAt(2); // Returns "n", the third character var x = 4; fifthLetter = country.charAt(x); // fifthLetter is "d" lastLetter = country.charAt(country.length - 1); // lastLetter is "a"
We use the indexOf( ) function to search for characters in a string. If the string we're searching contains our search sequence, indexOf( ) returns the index (i.e., position) of the sequence's first occurrence in the string. Otherwise, it returns the value -1. The general form of indexOf( ) is:
string.indexOf(character_sequence, start_index)
where string is any literal string value or an identifier that contains a string; character_sequence is the string for which we're searching, which may be a string literal or an identifier that contains a string; and start_index is the starting position of the search. If start_index is omitted, the search starts at the beginning of string.
Let's use indexOf( ) to check whether a string contains the character W:
"GWEN!".indexOf("W"); // Returns 1
Yup, W is the second character in "GWEN!", so we get 1, the index of the W character. Remember, character indexes start at 0, so the second character occupies index 1.
What happens if we search for the lowercase character w ? Let's see:
"GWEN!".indexOf("w"); // Returns -1
There is no w in "GWEN!" so indexOf( ) returns -1. The upper- and lowercase versions of a letter are different characters and indexOf( ) is case sensitive!
Now let's make sure that there's an @ sign in an email address:
var email = "daniella2dancethenightaway.ca"; // Oops, someone forgot to // press Shift! // If there's no @ sign, warn the user via the formStatus text field if (email.indexOf("@") == -1) { formStatus = "The email address is not valid."; }
We don't always have to search for single characters. We can search for an entire character sequence in a string too. Let's look for "Canada" in the address of a company:
var iceAddress = "St. Clair Avenue, Toronto, Ontario, Canada"; iceAddress.indexOf("Canada"); // Returns 36, the index of the letter "C"
Notice that indexOf( ) returns the position of the first character in "Canada". Now let's compare the return value of iceAddress.indexOf("Canada") to -1, and assign the result to a variable that stores the nationality of the company:
var isCanadian = iceAddress.indexOf("Canada") != -1;
The value of iceAddress.indexOf("Canada") != -1 will be true if iceAddress.indexOf("Canada") does not equal -1 ("Canada" is found) and false if iceAddress.indexOf("Canada") does equal -1 ("Canada" is not found). We then assign that Boolean value to the variable isCanadian, which we can use to create a country-specific mailing form for North America:
if (isCanadian) { mailDesc = "Please enter your postal code."; } else { mailDesc = "Please enter your zip code."; }
The indexOf( ) function can also help us determine which part of a string we need to extract. We'll see how that works when we learn about the substring( ) function.
The indexOf( ) function returns the location of a character sequence's first occurrence in a string. The lastIndexOf( ) function returns the location of a character sequence's last occurrence in a string, or -1 if the sequence isn't found. The general form of lastIndexOf( ) is just like that of indexOf( ) :
string.lastIndexOf(character_sequence, start_index)
The only difference being that since lastIndexOf( ) searches a string backward, start_index refers to the rightmost character we want included in our search (not the leftmost). If start_index is omitted, it defaults to string.length - 1 (the last character in the string).
For example:
paradox = "pain is pleasure, pleasure is pain"; paradox.lastIndexOf("pain"); // Returns 30; indexOf() would return 0
The following returns (the index of the first occurrence of the word "pain"), because we started the backward search before the second occurrence of "pain":
paradox.lastIndexOf("pain",29); // Returns 0
Sometimes a long string contains a sequence of characters that we'd like to access more conveniently. In the string "Steven Sid Mumby", for example, we may want to extract the last name, "Mumby". To extract a shorter string (or substring) we use one of these functions: substring( ), substr( ), splice( ), or split( ).
We use substring( ) to retrieve a sequence of characters from a string based on starting and ending character indexes. The substring( ) function takes the following form:
string.substring(start_index, end_index)
where string is any literal string value or an identifier that contains a string, start_index is the index of the first character to include in the substring, and end_index is the character after the last character we want in our substring. If not provided, end_index defaults to string.length. Hence:
var fullName = "Steven Sid Mumby"; middleName = fullName.substring(7, 10); // Assigns "Sid" to middleName firstName = fullName.substring(0, 6); // Assigns "Steven" to firstName lastName = fullName.substring(11); // Assigns "Mumby" to lastName
In reality, we wouldn't know where the first name, middle name, and last name begin and end, so we'd typically look for some delimiter, such as the space character to help us guess where the word breaks are. Here we search for the last space in the name and assume that the remainder of the string following it is the user's last name:
fullName = "Steven Sid Mumby"; lastSpace = fullName.lastIndexOf(" "); // Returns 10 // Characters from 11 to the end of the string are presumably the last name lastName = fullName.substring(lastSpace+1); trace ("Hello Mr. " + lastName);
If start_index is greater than end_index, the two arguments are swapped automatically before the function executes. Although the following function invocations yield the same result, you shouldn't make a habit of using substring( ) with the indexes reversed because it makes your code harder to understand:
fullName.substring(4, 6); // Returns "en" fullName.substring(6, 4); // Returns "en"
The substr( ) function extracts a sequence of characters from a string using a starting index and a length (in contrast to substring( ), which uses starting and ending indexes). The general form of substr( ) is:
string.substr(start_index, length)
where string is, as usual, any literal string value or an identifier that contains a string; start_index is the first character to include in the substring; length specifies how many characters should be included in our string, starting at start_index and counting to the right. If length is omitted, the substring starts at start_index and ends with the last character in the original string. Some examples:
var fullName = "Steven Sid Mumby"; middleName = fullName.substr(7, 3); // Assigns "Sid" to middleName firstName = fullName.substr(0, 6); // Assigns "Steven" to firstName lastName = fullName.substr(11); // Assigns "Mumby" to lastName
The start_index can be specified relative to the end of a string by using a negative number. The last character is -1, the second last character is -2, and so on. So the preceding three substr( ) examples could be written as:
middleName = fullName.substr(-9, 3); // Assigns "Sid" to middleName firstName = fullName.substr(-16, 6); // Assigns "Steven" to firstName lastName = fullName.substr(-5); // Assigns "Mumby" to lastName
A negative length, however, is not allowed.
TIP
In Flash 5, the substr( ) function is the string-extraction function that most closely resembles Flash 4's substring( ) function, which also used a start index and a length to retrieve a substring.
Like substring( ), slice( ) retrieves a sequence of characters from a string based on starting and ending character indexes. While substring( ) can specify only the indexes relative to the beginning of the original string, slice( ) can specify them relative to the string's beginning or end.
The slice( ) function takes the following form:
string.slice(start_index, end_index)
where string is any literal string value or an identifier that contains a string and start_index is the first character to include in the substring. If start_index is a positive integer, it is a normal character index; if start_index is a negative integer, the equivalent character index is determined by counting back from the end of the string (that is, string.length + start_index). Finally, end_index is the character after the last character we want in our substring. If end_index is not provided, it defaults to string.length. If end_index is negative, the equivalent character index is determined by counting back from the end of the string (that is, string.length + end_index).
Using nonnegative indexes with slice( ) works just like substring( ). When using negative indexes, remember that you are not getting a substring with reversed characters, and you are not getting a string from end_index to start_index in that order. You are merely specifying the indexes relative to the end of the original string. Remember also that the last character of the string is -1, and the end_index argument specifies the character after the last character in your substring, so it's impossible to refer to the last character in the original string using a negative end_index. Take a careful look at how we use negative indexes to extract the following substrings:
var fullName = "Steven Sid Mumby"; middleName = fullName.slice(-9, -6); // Assigns "Sid" to middleName firstName = fullName.slice(-16, -10); // Assigns "Steven" to firstName lastName = fullName.slice(-5, -1); // Assigns "Mumb" to lastName: not what // we want, but the best we can do with // a negative end_index. lastName = fullName.slice(-5, 16) // Assigns "Mumby" to lastName. Notice // how we combine negative and // positive indexes.
So far, the string-extraction functions we've seen have retrieved only one character sequence at a time. If we want to rip out a bunch of substrings in one fell swoop, we can use the powerful split( ) function. (As the split( ) function uses arrays, you may want to skip this function for now and come back after you've read Chapter 11, "Arrays".)
The split( ) function breaks a string up into a series of substrings and puts those substrings into an array, which it returns. The split( ) function takes the following form:
string.split(delimiter)
where string is any literal string value or an identifier that contains a string, and delimiter is the character or characters that indicate where string should be split. Typical delimiters are commas, spaces, and tabs. To break up a string at each comma, for example, we use:
theString.split(",")
One of the neat tricks we can pull with split( ) is to break a sentence up into individual words. In our coverage of the substring( ), substr( ), and slice( ) functions, we had to manually grab each name from the string "Steven Sid Mumby." Look how much easier things are when we use split( ) with a space (" ") as the delimiter :
var fullName = "Steven Sid Mumby"; var names = fullName.split(" "); // Man that's easy! // Now assign the names in our array to individual variables firstName = names[0]; middleName = names[1]; lastName = names[2];
Flash 5's substr( ) and slice( ) functions are actually implemented as veneer atop the old Flash 4 substring( ) function, and therefore take marginally longer to execute. The speed difference is on the order of milliseconds but can be noticeable in intensive string processing. When carrying out highly repetitive operations, use substring( ) for optimal performance, as follows:
fullName = "Steven Sid Mumby"; // Assign "Sid" to middleName using Flash 5 substr( ) function middleName = fullName.substr(7, 3); // Assign "Sid" to middleName using Flash 4 substring( ) function. // Note that character indexes start at 1 with Flash 4's substring( ). middleName = substring(fullname, 8, 3);
We've seen how to search for characters in a string and how to extract characters from a string. These two tasks are most powerful when we put them together.
Most of the examples we've seen so far use literal expressions as arguments, like this:
var msg = "Welcome to my website!"; var firstWord = msg.substring(0, 7); // 0 and 7 are numeric literals
That's a decent demonstration of the way substring( ) works, but it doesn't represent the typical real-world use of substring( ). More often, we don't know the content of the string in advance and we must generate our arguments dynamically. For example, instead of saying something static like, "Get me the substring from index to index 7," we usually say something dynamic like, "Get me the substring starting from the first character and ending at the first occurrence of a space in this string." This more flexible approach doesn't require us to know the content of a string in advance. Here we extract the first word of the variable msg, by combining substring( ) with indexOf( ) :
var firstWord = msg.substring(0, msg.indexOf(" "));
The expression msg.indexOf(" ") evaluates to the numeric index of the first space in msg. Our technique will work regardless of the space's location. This allows us to work with strings that change while our program is running and saves us a lot of character counting, which is prone to error.
The combinations of string examination and string extraction are practically endless. In Example 4-2 we extract the second word of the msg variable without hard-coding the character indexes. In natural language we want to "Extract a substring from msg starting with the character after the first occurrence of a space and ending with the character before the second occurrence of a space." We store the location of the first and second spaces as variables, making what's going on more obvious.
var msg = "Welcome to my website!"; firstSpace = msg.indexOf(" "); // Find the first space secondSpace = msg.indexOf(" ", firstSpace + 1); // Find the next space // Now extract the second word var secondWord = msg.substring(firstSpace + 1, secondSpace);
We can convert a string to upper- or lowercase using the built-in toUpperCase( ) and toLowerCase( ) functions. These are typically used to display a string with nice formatting or to compare strings with different cases.
The toUpperCase( ) function converts all of the characters in a string to uppercase (i.e., capital letters) and returns the converted version. If no uppercase version of a given character exists, the character is returned unchanged. The general form of toUpperCase( ) is:
string.toUpperCase( )
where string is any literal string value or an identifier that contains a string. Some examples:
"listen to me".toUpperCase( ); // Yields the string "LISTEN TO ME" var msg1 = "Your Final Score: 234"; var msg2 = msg1.toUpperCase( ); // Set msg2 to "YOUR FINAL SCORE: 234"
Note that toUpperCase( ) does not affect the string it's called on; it merely returns an uppercase copy of that string. The following example shows the difference:
var msg = "Forgive me, I forgot to bring my spectacles."; msg.toUpperCase( ); trace(msg); // Displays: "Forgive me, I forgot to bring my spectacles." // msg was unaffected by the toUpperCase( ) invocation
The toLowerCase( ) function changes the characters in a string from upper- to lowercase. For example:
// Set normal to "this sentence has mixed caps!" normal = "ThiS SenTencE Has MixED CaPs!".toLowerCase( );
To compare two strings in a case-insensitive manner, convert them both to the same case, such as:
if (userEntry.toLowerCase() == password.toLowerCase( )) { // They get secret access }
Example 4-3 shows how we can have a little fun using the case-conversion and string functions to animate text in a text field. To use it, you'll need a three-frame movie with a text field called msgOutput on its own layer and the code from Example 4-3 on a scripts layer.
// CODE ON FRAME 1 var i = 0; var msg = "my what fat cheeks you have"; function caseAni ( ) { var part1 = msg.slice(0, i); var part2 = msg.charAt(i); var part2 = part2.toUpperCase( ); var part3 = msg.slice(i+1, msg.length); msg = part1 + part2 + part3; msgOutput = msg; msg = msg.toLowerCase( ); i++; if (i > (msg.length - 1)) { i=0; } } // CODE ON FRAME 2 caseAni( ); // CODE ON FRAME 3 gotoAndPlay(2);
In Section 4.5.2.3, "Unicode-style escape sequences", we learned how to insert characters into a string as escape sequences. ActionScript also includes two built-in functions for working with character codes in strings: fromCharCode( ) and charCodeAt( ).
We can create any character or series of characters by invoking the fromCharCode( ) function. Unlike the other string functions, fromCharCode( ) is not called on a string literal or an identifier that contains a string, but as a method of the special String object, like this:
String.fromCharCode(code_ point1, code_ point2, ...)
Every fromCharCode( ) call starts with String.fromCharCode. Then one or more code points (representing the characters we want to create) are supplied as arguments. Unlike Unicode-style escape sequences, the code points in a fromCharCode( ) call are expressed as decimal integers, not hexadecimal. If you're unfamiliar with hex numbers you may, therefore, find fromCharCode( ) easier to use than Unicode-style escape sequences. Here are some examples:
// Set lastName to "moock" lastName = String.fromCharCode(109, 111, 111, 99, 107); // For comparison, let's do the same thing with Unicode-style escape sequences lastName = "\u006D\u006F\u006F\u0063\u006B" ; // Make a copyright symbol copyNotice = String.fromCharCode(169) + " 2001";
TIP
If exporting a Flash 4 .swf, you must use the older Flash 4 character-creation functions, chr( ) and mbchr( ). Although these functions are supported for backward compatibility, fromCharCode( ) is preferred in Flash 5.
To determine the code point of any character in a string, we use the charCodeAt( ) function, which takes the following form:
string.charCodeAt(index)
where string is any literal string value or an identifier that contains a string, and index is the position of the character we're examining. The charCodeAt( ) function returns a decimal integer that matches the Unicode code point of the character at index. For example:
var msg = "A is the first letter of the Latin alphabet."; trace(msg.charCodeAt(0)); // Displays: 65 (the code point for "A") trace(msg.charCodeAt(1)); // Displays: 32 (the code point for space)
We normally use charCodeAt( ) to perform string handling with characters we can't type directly using a keyboard. For example, in the following code we check whether a character is the copyright symbol:
msg = String.fromCharCode(169) + " 2000"; if (msg.charCodeAt(0) == 169) { trace("The first character of msg is a copyright symbol."); }
TIP
If exporting a Flash 4 .swf, you must use the older Flash 4 code point functions, ord( ) and mbord( ). Although they are supported for backward compatibility, charCodeAt( ) is preferred in Flash 5.
In ActionScript, the eval( ) function converts a string to an identifier. But to thoroughly understand the ActionScript eval( ) function, we must learn how JavaScript's analogous eval( ) function works. In JavaScript, eval( ) is a top-level, built-in function that converts any string to a block of code and then executes that block of code. The syntax for JavaScript's eval( ) is:
eval(string)
When eval( ) is executed in JavaScript, the interpreter converts string to code, runs that code, and returns the resulting value (if a value is generated). Consider the following JavaScript examples:
eval("parseInt('1.5')"); // Calls the parseInt( ) function, which returns 1 eval("var x = 5"); // Creates a new variable named x and // sets its value to 5
If you've never seen eval( ) before, you may be thinking, "When would I ever have a string with code in it? Why not just write the code out?" Because eval( ) lets you dynamically generate code when you need to. For example, suppose you have ten functions named sequentially: func1, func2, func3, ..., func10. You could execute those functions with 10 function-call statements:
func1( ); func2( ); func3( ); // etc...
But you could also execute them more conveniently using eval( ) in a loop, like this:
for (i = 1; i <= 10; i++){ eval("func" + i + "( )"); }
ActionScript's eval( ) function supports a small subset of its JavaScript cousin's functionality: it works only when its argument is an identifier. Hence, ActionScript's eval( ) function can only retrieve the data associated with the specified identifier. For example:
var num = 1; var person1 = "Eugene"; trace (eval("person" + num)); // Displays: "Eugene"
Even in this pared-back form, eval( ) is quite useful. Here we generate a series of movie clips dynamically with a loop. We place our clips in an array by using eval( ) to refer to them:
for (var i = 0; i < 10; i++) { duplicateMovieClip("ballParent", "ball" + i, i); balls[i] = eval("ball" + i); }
Note, however, that eval( ) can be quite processor-intensive. In more demanding scenarios, we're better off using the array-access operator to generate dynamic clip references. For example:
duplicateMovieClip("ballParent", "ball" + i , i); balls[ballCount] = _root ["ball" + i];
In Flash 4, eval( ) was used abundantly to simulate arrays through dynamic variable-name generation and referencing. This technique is not recommended or required in Flash 5 due to Flash 5's native support for arrays. See Section 2.1.2.1, "Creating dynamically named variables" in Chapter 2, "Variables", for more details.
Throughout the descriptions of the string operators and functions, we looked at equivalent Flash 4 techniques. When we're using Flash 5 to author Flash 4 movies, we should use the Flash 4 string operators and functions in all of our work. But when we're authoring for Flash 5, we should use the swanky Flash 5 operators. If you're accustomed to the Flash 4 syntax, see Table 4-2 for the Flash 5 equivalents.
Flash 4 Syntax |
Flash 5 Syntax |
Description |
---|---|---|
"" |
"" or '' |
String literal |
+ (or add for backward compatibility) |
String concatenation operator |
|
== |
Equality operator |
|
>= |
Greater-than-or-equal-to comparison |
|
gt |
> |
Greater-than comparison |
<= |
Less-than-or-equal-to comparison |
|
lt |
< |
Less-than comparison |
!= |
Inequality operator (not equal to) |
|
fromCharCode( ) [1] |
Creates a character from an encoded number |
|
length* |
Function in Flash 4, property in Flash 5; gives the number of characters in a string |
|
substr( ) |
Extracts character sequence from a string |
|
charCodeAt( ) * |
Gives the code point of the specified character |
|
substring( ) |
substr( ) * |
[1]
Because all the Flash 5 string operations and functions work with multibyte characters, there's no way in Flash 5 to force a single-byte operation as there was in Flash 4. The fromCharCode( ) function is, for example, as close as things get to chr( ) in Flash 5. The same is true of mblength( ) and length, mbsubstring( ) and substr( ), and mbord( ) and charCodeAt( ).
Copyright © 2002 O'Reilly & Associates. All rights reserved.